Command & Conquer

Command & Conquer (abbreviated as  C&C or  CnC) is a  real-time strategy  video game  franchise, first developed by  Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' landmark strategy game  Dune 2and introducing trademarks followed in the rest of the series. This includes full motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by  Electronic Arts in 1998 and eventually closed down in 2003. The studio and some of its members were absorbed into  EA Los Angeles, which continued development on the series.

The Command & Conquer games belong to the real-time strategy genre, with the exception of the first person shooterCommand & Conquer: Renegade. A staple of the series is the parallel campaigns of various different factions to one central storyline. Games in the series also offered multiplayer game options, via LAN and modem connection. All games in the series have also offered online play, as well as "skirmish" matches in which players can face AI enemies.

All Command & Conquer real-time strategy games except Command & Conquer: Generals and its expansions have featured the "side bar" for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen.

Command & Conquer gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All available structures of the faction chosen by the player are constructed on-site at so-called "construction yard" - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards, called MCVs or Mobile Construction Vehicle. When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the prefabricated building will then rapidly unfold in a distinctive manner.

